![]() if KFP it'll help against the qps and will have trouble with KFP but can still work His shield is also too tanky to stop him most of the times. Resistances and damage will mean ♥♥♥♥♥♥♥♥ when hanz can literally outrun a GS and outdamage a tank zerker if they get too too close, especially with med nades. If patty you'll gain a massive boost in slowness to stop him from running away and make him easier to spot with or without a commando as well to outrun him Wave 11: in the boss wave, sell everything, swap out everything but speed and symbiotic healing for all R perks (poison, damage to med weapons, and zedative). All L helps more to heal as much as possible and resistances and speed go a longer way too. Wave 7 when fps start spawning, swap out damage for resistances. Wave 5: when big zeds start spawning, swap out extra mag sizes and speed for overall running speed to give your allies a boost for when the scrakes become enraged, and QPs too. heal a side where someone is holding if your team needs a bigger support (kills zeds and heals people at the same time). Keep the med pistol if possible or give it to someone elseīuy a med nade rifle whenever possible so a med AR can heal everyone and the med nade rifle can cont. Only really works at lower lvls but at that you can be better off healing with the med pistol since people don't usually take as much damage, even early on.īuy a med shotty if everyone is stingy with dosh, or the med AR if they aren't. ![]() Never buy a med smg since it's too little damage and you can be better off saving for a med shotty/med AR. ![]() Always keep sybiotic healing, more damage from heal sources (gas and needles), and airborne agent till the boss wave Wave 1: start with med pistol and all L cept swap out speed and resistances for more damag and larger mag sizes. ![]() This is in a 10 wave match (scale it down if a lower wave match) ![]()
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